Friday, April 17, 2015

Modeling Meat Grinder in Maya



Final Result

Modeling Meat Grinder in Maya

Introduction

In this tutorial I will explane you how to make meat grinder.

Step 1

First make the Polygon Cylinder.

Step 2

Reduce Subdivision Axes from 20 to 10.

Step 3

Rotate and Scale.

Step 4

By holding shift on keyboard use "Cut Faces Toll" like on picture.

Step 5

Buttom face extrude.

Step 6

Repeat Step 4.

Step 7

Select side faces and extrude them like on picture.

Step 8

Select faces.

Step 9

Extrude selected faces.

Step 10

Whith "Split polygon toll" add edges like on picture.

Step 11

Extrude faces.

Step 12

Extrude same faces up.

Step 13

Marked vertex align to look like on picture.

Step 14

Select faces.

Step 15

Extrude like on picture.

Step 16

Extrude up.

Step 17

With extrude tool scale faces.

Step 18

Extrude down and press delete.

Step 19

Place new edges like on picture.

Step 20

Repeat previous step.

Step 21

Delete selected edges.

Step 22

Select face , extrude and scale.

Step 23

Extrude face and press delete.

Step 24

Add adges.

Step 25

Add edge again.

Step 26

Select face.

Step 27

Extrude face that was selected in previous step to look like on picture bellow.

Step 28

Extrude again.

Step 29

And extrude again.

Step 25

Add edge again.

Step 26

Select face.

Step 27

Extrude face that was selected in previous step to look like on picture bellow.

Step 28

Extrude again.

Step 29

And extrude again.



Step 30

Add edges and select faces like on picture.

Step 31

Extrude.

Step 32

Add 3 new edges.

Step 33

Move egdes to look like on picture.

Step 34

Make new cilinder and place it like on picture.

Step 35

Add edges to look like this.

Step 36

Scale edges to look like on picture.

Step 37

Add new edges .

Step 38

Marked face should be without egdes, like on picture.

Step 39

Select face, scale and extrude.

Step 40

Add new edges.

Step 41

Move them to get curve like this.

Step 42

Create new plane.

Step 43

Select faces like on picture.

Step 44

Extrude.



Step 45

Extrude again.

Step 46

Delete selected faces and place that plane like this.

Step 47

Select all objects and smooth by pressing num 3.

Final result

Modify > Convert > Smooth Mash Preview to Polygons .




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