Showing posts with label 3dtutorials. Show all posts
Showing posts with label 3dtutorials. Show all posts

Sunday, October 25, 2015

V-Ray for NUKE Quick Start tutorial

V-Ray for NUKE Quick Start tutorial


[ #Vray #NUKE ]
This video covers setting up and rendering a simple scene using the new V-Ray plugin for Nuke. This exciting new plugin gives you the ability to generate realistic reflections, refractions, subsurface scattering and image-based lighting directly in Nuke. 




For an in-depth tutorial on the content discussed in this video please go here!

Monday, October 19, 2015

Creating a tire profile with shaders in Cinema 4D


Creating a tire profile with shaders in Cinema 4D


[ #Cinema4D #C4D ]
In this tutorial, CyBear will show you how to create a tire profile with nothing more than 2 tile shaders. Also some advantages of xRef objects and how you can get rid of weird lines when using small tiles in Bump Maps





Nuke Camera Tracking Tutorial: Tracking Objects within Scenes


Nuke Camera Tracking Tutorial: Tracking Objects within Scenes


[ #C4D #Nuke #Compositing ]
This tutorial covers solving cameras for moving objects within scenes, and sending it to C4D for 3D integration.
All principles discussed function the same in Ae as well as Nuke, solving the cameras are a little bit different but fundamentally everything reacts the same. Feel free to post up any questions you may have. Still have a cold but felt like this was the right time to bust this one out.


Creating Houdini Digital Assets for Cinema 4D


Creating Houdini Digital Assets for Cinema 4D


[ #Houdini #Cinema4D ]
Simon Fiedler has created a Houdini setup which creates bubbles on the surface of objects. And He decided to give the Houdini Engine in Cinema 4D R17 a shot and show you how to prepare a digital asset in Houdini, use it in Cinema 4D and finally render it with Octane. Check it out!



Cinema 4D Tutorial - Hair on Clone

Cinema 4D Tutorial - Hair on Clone



[ #Cinema4D #C4D ]
This tutorial shows you how to use Correction Deformer to access Polygons of Parametric Objects, even things like Cloners or Hair, and make selections. It also shows you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.


Saturday, October 17, 2015

Making a feathered bird with Ornatrix for 3ds Max


Making a feathered bird with Ornatrix for 3ds Max


[ #3dsMax #Creature #Ornatrix ]
in this tutorial we go over adding and configuring feathers to a character from scratch using powerful parametric tools in Ornatrix. The results are pipeline-friendly and configurable feathers you can easily utilize in your own projects.




Download Sample file here

Realistic Vegetation with Unique Materials ID for 3ds Max


Realistic Vegetation with Unique Materials ID for 3ds Max


[ #3dsMax ]
Lean how to create Realistic Vegetation by using Unique Materials ID for 3ds Max - a small FREE script for 3dsmax to assign unique material ID to each element inside an object. Which you candownload here (Login Required)



Friday, October 16, 2015

Creating Bubble Text in Cinema 4D

Creating Bubble Text in Cinema 4D


[ #Cinema4D #C4D ]
In this tutorial, EJ Hassenfratz shows you how you can easily create bubble or balloon type inside of Cinema 4D. We will start off by using a MoText object and turn it into fun, bubbly, cartoony type! Then He will show you how you can take it even further by using Soft Body Dynamics Pressure settings to make it look like your type is inflating or even deflating like a balloon




Tuesday, September 22, 2015

Using the Voxel Solver with the 3ds Max Skin Modifier


Using the Voxel Solver with the 3ds Max Skin Modifier


[ #Animation #3dsMax ]
In this 3dsMax tutorial, you learn to use the Voxel Solver, which makes skinning a model a much easier task than it ever was before. The Voxel Solver gives you a much better start-up solution whereas most of the skinning is already properly established. From that point, you only need to add the finishing touches


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