Making Of Gecko By Jorge Baldeon
Making Of Gecko By Jorge Baldeon
Author: Dinelson | 5:43 PM | No comments |
I started testing 3ds max 2016 to seek bugs or errors, so far it works as expected and the animation playback is really improved.
Used C.A.T. rig, Mental Ray IBL for lighting, SSS Skin+ from Master Zap for skin. I rendered Beauty Pass and Z depth only, i wanted to keep is quick and simple.
Post work and coloring in After Effects.
0 comments:
Post a Comment