Head Modeling In 3DS MAX
Head Modeling In 3DS MAX
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This tutorial will describe how I modeled my character from a sketch. I will not go into details, assuming that reader has some basic knowledge of modeling in any 3dsoftware. The method I used here is edge loop modeling.
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Let's begin Modeling process
1. Start with a plane. Select one of the edge, wth edge selected hold down the SHIFT button on your keyboard and move the edge to the right.
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We are not modeling just from a viewport, don’t forget to check the model from all viewports.
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Select the edge according to the picture then extrude.
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2. Extrude edges in front viewport, move and scale edges so they match the image.
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3. Select the neck edges according to the picture and select vertices, then choose weld.
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Extrude the edge and reposition vertices..
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3. Select the neck edges according to the picture and select vertices, then choose weld.
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Extrude the edge and reposition vertices..
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4. Keep doing modeling as you see on the screenshots
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5. Now start modeling the ear. With selected edges, extrude and reposition the vertices..
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6 Attach the ear to the head and weld the vertices.
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7. Select the edges near the nose according to the picture and then extrude.
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8. Weld the selected vertices.
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Then choose a polygon on your model and copy with Shift.
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move the edge in perspective viewport and reposition vertices..
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Choose border than cap and extrude inside
8. Now model the mouth. Dont forget with the same method.
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Select two vertices, then choose connect.
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Correct the vertices as you see below.
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Try to make the upper lip edges curved.
Your mouth model should look like this.
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Finally our character finished. That's it! Hope you found it helpful. Please email me your suggestions and queries.
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5. Now start modeling the ear. With selected edges, extrude and reposition the vertices..
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6 Attach the ear to the head and weld the vertices.
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7. Select the edges near the nose according to the picture and then extrude.
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8. Weld the selected vertices.
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Then choose a polygon on your model and copy with Shift.
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move the edge in perspective viewport and reposition vertices..
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Choose border than cap and extrude inside
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Select the vertices on front viewport then move slightly to the right.
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Try modeling the nose correctly. Control the bottom edges
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Select the edge and move it along x axis.
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Try modeling the nose correctly. Control the bottom edges
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Select the edge and move it along x axis.
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8. Now model the mouth. Dont forget with the same method.
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Select two vertices, then choose connect.
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Correct the vertices as you see below.
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Try to make the upper lip edges curved.
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Your mouth model should look like this.
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9. Choose border and move the edge along Y direction. And move vertices until you got a rough shape for the eye area.
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Start tweaking until it looks like what you want. Ty to give it’s real form.
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Start tweaking until it looks like what you want. Ty to give it’s real form.
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Finally our character finished. That's it! Hope you found it helpful. Please email me your suggestions and queries.
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