Thursday, April 9, 2015

Understanding mParticles in 3ds Max

Understanding mParticles in 3ds Max by Matteo Migliorini

stereoscopic render

In this tutorial I will give a little introduction to use a simple effects of "MassFX Flow" with a fragment pieces at follow down and collision on the box geometry, all in relation with the PhysX engine or MassFx tools inside 3DS Max 2013.

This tool is available with extension pack for subscription user of 3DS Max 2013 and 3DS Max Design 2013... and maybe we can see in public in the next release of 3DS Max 2014 (maybe)... more info

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