Monday, October 19, 2015

Creating a tire profile with shaders in Cinema 4D


Creating a tire profile with shaders in Cinema 4D


[ #Cinema4D #C4D ]
In this tutorial, CyBear will show you how to create a tire profile with nothing more than 2 tile shaders. Also some advantages of xRef objects and how you can get rid of weird lines when using small tiles in Bump Maps





Nuke Camera Tracking Tutorial: Tracking Objects within Scenes


Nuke Camera Tracking Tutorial: Tracking Objects within Scenes


[ #C4D #Nuke #Compositing ]
This tutorial covers solving cameras for moving objects within scenes, and sending it to C4D for 3D integration.
All principles discussed function the same in Ae as well as Nuke, solving the cameras are a little bit different but fundamentally everything reacts the same. Feel free to post up any questions you may have. Still have a cold but felt like this was the right time to bust this one out.


Creating Houdini Digital Assets for Cinema 4D


Creating Houdini Digital Assets for Cinema 4D


[ #Houdini #Cinema4D ]
Simon Fiedler has created a Houdini setup which creates bubbles on the surface of objects. And He decided to give the Houdini Engine in Cinema 4D R17 a shot and show you how to prepare a digital asset in Houdini, use it in Cinema 4D and finally render it with Octane. Check it out!



Cinema 4D Tutorial - Hair on Clone

Cinema 4D Tutorial - Hair on Clone



[ #Cinema4D #C4D ]
This tutorial shows you how to use Correction Deformer to access Polygons of Parametric Objects, even things like Cloners or Hair, and make selections. It also shows you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.


Saturday, October 17, 2015

Making a feathered bird with Ornatrix for 3ds Max


Making a feathered bird with Ornatrix for 3ds Max


[ #3dsMax #Creature #Ornatrix ]
in this tutorial we go over adding and configuring feathers to a character from scratch using powerful parametric tools in Ornatrix. The results are pipeline-friendly and configurable feathers you can easily utilize in your own projects.




Download Sample file here

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